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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

Marks — Y (10 marks)

Player-written reference — verify important details in-game.

← Marks index · 10 marks

Mark of Yearbooks

  • Levels: 241 - 241
  • Hint: Kill a category 7 boss on Reunion Night.

Steps:
1. Check status: mark list Yearbooks or score marks (search for Mark of Yearbooks).
2. Kill a category 7 boss on Reunion Night.
3. Goal: Kill a category 7 boss on Reunion Night.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Yearbooks! — confirm with score marks.

Mark of Yeoman

  • Levels: 175 - 241
  • Quest IDs: #3365
  • Quest: #3365 The Mark Of Yeoman
  • Hint: Undertake quest #3365: The Mark Of Yeoman

Steps:
1. Check status: mark list Yeoman or score marks (search for Mark of Yeoman).
2. Accept/start Quest #3365 — The Mark Of Yeoman (quest info 3365).
3. Summary: This is a TUTORIAL. It provides no rewards, but teaches you about Alyria. To be a yeoman is to embrace the ordinary, and the specialness which can be contained within the pedestrian. Tutorial quests do not grant rewards.
4. Phase 1: Possess the Mark of Appraisal [1-241]: Appraise the value of your equipment in today's economy with CHECK EQUIPMENT VALUE.
5. Phase 2: Possess the Mark of Art [85-250]: Find a new place to showcase your artwork.
6. Phase 3: Possess the Mark of Availability [121-250]: Use your Bazaar vendor to stock items appealing to low levels.
7. Phase 4: Possess the Mark of Bombing [85-250]: Tag a wall, any wall, every wall.
8. Phase 5: Possess the Mark of Caliber [241-250]: Serendipitously connect a buyer with your Bazaar vendor merchandise.
9. Phase 6: Possess the Mark of Cannibalism [205-250]: Sample your own kind, daily or as advised by your doctor.
10. Phase 7: Possess the Mark of Charybdis [150-250]: Survive a trip through the whirlpool.
11. Phase 8: Possess the Mark of Circumnavigation [25-250]: Explore the many areas of Alyria.
12. Phase 9: Possess the Mark of Clans [21-250]: Join a non-Novice clan.
13. Phase 10: Possess the Mark of Closure [241-241]: Win or lose a PK fight against a specific Archon.
14. Phase 11: Possess the Mark of Conversation [25-241]: Find that one friend that really listens when you tell them things.
15. Phase 12: Possess the Mark of Creeping [33-250]: Steal a glance at a specific Archon.
16. Phase 13: Possess the Mark of Currency [25-241]: Frequent the vendors in the Bazaar.
17. Phase 14: Possess the Mark of Devastation [25-241]: Kill someone with a mastered weapon skill.
18. Phase 15: Possess the Mark of Distinction [241-250]: Serendipitously connect a buyer with your Bazaar vendor merchandise.
19. Phase 16: Possess the Mark of Dreaming [25-241]: Dream all the dreams.
20. Phase 17: Possess the Mark of Ending [241-241]: Win or lose a PK fight against a specific Archon.
21. Phase 18: Possess the Mark of Entrepreneurship [195-250]: Stock interesting items in your Bazaar vendor.
22. Phase 19: Possess the Mark of Equines [40-241]: Ride a particular breed of steed.
23. Phase 20: Possess the Mark of Exhibition [85-250]: Ensure a successful opening day with a new art piece.
24. Phase 21: Possess the Mark of Expression [44-250]: Be social with your friends.
25. Phase 22: Possess the Mark of Finality [241-241]: Win or lose a PK fight against a specific Archon.
26. Phase 23: Possess the Mark of Fromage [20-241]: Enjoy a nice cheese, any cheese, possibly every cheese. Eat all cheese.
27. Phase 24: Possess the Mark of Gustation [207-250]: Sample the local cuisine.
28. Phase 25: Possess the Mark of Highlanded [85-250]: Observe one of your highlander items become obsolete.
29. Phase 26: Possess the Mark of Investment [25-241]: Invest in your reagents.
30. Phase 27: Possess the Mark of Jeweling [25-241]: Find inspiration in taking apart a specific design of relic.
31. Phase 28: Possess the Mark of Levelling [25-241]: Level up.
32. Phase 29: Possess the Mark of Manslaughter [25-241]: Kill someone in NPK.
33. Phase 30: Possess the Mark of Mentorship [61-250]: Use your Bazaar vendor to stock items appealing to low levels.
34. Phase 31: Possess the Mark of Mobbing [25-250]: Rise above the hubbub and find someone who really hears your voice in the fray.
35. Phase 32: Possess the Mark of Murder [35-250]: Backstab a victim to death.
36. Phase 33: Possess the Mark of Novices [1-241]: Participate in Novice Clantalk.
37. Phase 34: Possess the Mark of Octarine [25-250]: Use magic.
38. Phase 35: Possess the Mark of Paint [85-250]: Find a new venue and audience for your paint.
39. Phase 36: Possess the Mark of Painting [85-250]: Tag a wall.
40. Phase 37: Possess the Mark of Passage [26-241]: Walkabout.
41. Phase 38: Possess the Mark of Pillaged [111-250]: Get CPKed by someone.
42. Phase 39: Possess the Mark of Pillaging [98-250]: CPK someone.
43. Phase 40: Possess the Mark of Quality [241-250]: Stock high-quality items in your Bazaar vendor.
44. Phase 41: Possess the Mark of Research [1-241]: Learn to use the EQDB today!
45. Phase 42: Possess the Mark of Riding [40-241]: Meet a mountable companion that uniquely understands you.
46. Phase 43: Possess the Mark of Savvy [28-241]: Auction items that archons might want.
47. Phase 44: Possess the Mark of Slaughtered [45-250]: Get NPKed.
48. Phase 45: Possess the Mark of Stature [241-250]: Serendipitously connect a buyer with your Bazaar vendor merchandise.
49. Phase 46: Possess the Mark of Stocking [100-250]: Serendipitously connect a buyer with your Bazaar vendor merchandise.
50. Phase 47: Possess the Mark of Teleportation [61-250]: Teleport.
51. Phase 48: Possess the Mark of Threats [110-250]: Pktalk something.
52. Phase 49: Possess the Mark of Vacationing [240-250]: Make a new day be truly new by changing the scenery that you recall to.
53. Phase 50: Journey to The Audience Room of Lord Vashir [The Towne of New Rigel].
54. On success: You have gained the Mark of Yeoman! — confirm with score marks.

Mark of Yeoman-1

  • Levels: 26 - 250
  • Practices: 30-30
  • Hint: For exploring the experience of a yeoman, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Yeoman-1 or score marks (search for Mark of Yeoman-1).
2. For exploring the experience of a yeoman, the Powers have granted thee a Mark.
3. Goal: For exploring the experience of a yeoman, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Yeoman-1! — confirm with score marks.

Mark of Yeoman-2

  • Levels: 26 - 250
  • Practices: 50-50
  • Hint: For exploring the experience of a yeoman, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Yeoman-2 or score marks (search for Mark of Yeoman-2).
2. For exploring the experience of a yeoman, the Powers have granted thee a Mark.
3. Goal: For exploring the experience of a yeoman, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Yeoman-2! — confirm with score marks.

Mark of Yeoman-3

  • Levels: 61 - 250
  • Practices: 75-75
  • Hint: For exploring the experience of a yeoman, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Yeoman-3 or score marks (search for Mark of Yeoman-3).
2. For exploring the experience of a yeoman, the Powers have granted thee a Mark.
3. Goal: For exploring the experience of a yeoman, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Yeoman-3! — confirm with score marks.

Mark of Yeoman-4

  • Levels: 121 - 250
  • Practices: 100-100
  • Hint: Gain 10 Yeoman marks. (MARK LIST YEOMAN)

Steps:
1. Check status: mark list Yeoman-4 or score marks (search for Mark of Yeoman-4).
2. Gain 10 Yeoman marks.
3. (MARK LIST YEOMAN)
4. On success: You have gained the Mark of Yeoman-4! — confirm with score marks.

Mark of Yeoman-5

  • Levels: 150 - 250
  • Practices: 135-150
  • Hint: Gain 20 Yeoman marks. (MARK LIST YEOMAN)

Steps:
1. Check status: mark list Yeoman-5 or score marks (search for Mark of Yeoman-5).
2. Gain 20 Yeoman marks.
3. (MARK LIST YEOMAN)
4. On success: You have gained the Mark of Yeoman-5! — confirm with score marks.

Mark of Yeoman-6

  • Levels: 200 - 250
  • Practices: 160-225
  • Hint: Gain 30 Yeoman marks. (MARK LIST YEOMAN)

Steps:
1. Check status: mark list Yeoman-6 or score marks (search for Mark of Yeoman-6).
2. Gain 30 Yeoman marks.
3. (MARK LIST YEOMAN)
4. On success: You have gained the Mark of Yeoman-6! — confirm with score marks.

Mark of Yeoman-7

  • Levels: 239 - 250
  • Practices: 200-250
  • Hint: Gain 40 Yeoman marks. (MARK LIST YEOMAN)

Steps:
1. Check status: mark list Yeoman-7 or score marks (search for Mark of Yeoman-7).
2. Gain 40 Yeoman marks.
3. (MARK LIST YEOMAN)
4. On success: You have gained the Mark of Yeoman-7! — confirm with score marks.

Mark of Youth

  • Levels: 1 - 19
  • Hint: Complete the famed Lasler Youth Trial.

Steps:
1. Check status: mark list Youth or score marks (search for Mark of Youth).
2. Complete the famed Lasler Youth Trial.
3. Goal: Complete the famed Lasler Youth Trial.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Youth! — confirm with score marks.

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