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HALF-ELF

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Name

half-elf — a playable race with many of the benefits of both humans and elves

Description

Half-Elves are the result of a cross-breeding between a Human and an Elf, the only interracial pairing that can successfully produce offspring. Half-Elves possess the strength of a Human and the agility of an Elf, and fall somewhere between the two in height and weight. They are readily accepted in either Elven or Human society, but because of their unusual heritage Half-Elves are unable to reproduce.

While they can see in the dark and resist magical control like their Elven ancestors, Half-Elves also inherit Human versatility and can be trained in most classes. They seem to regenerate faster and are less likely to get sick than either Elves or Humans, most likely because of their genetic diversity.

Half-elves' racial ability is to be able to innately determine when they are in a wooded area, and to have a 30% chance per tick to cure their own poison while in the woods. Half-elves and their mounts are immune to tangle vines. Half-elves deal 14% more damage with slug-thrower and archery weapons.

Class availability: Mage: Wizard Psionic Monk Ranger Warrior: Barbarian Paladin Valkyrie Cavalier Cleric: Priest Druid Thief: Rogue Bard Knave

Maximum racial stats (before class bonuses): (average is 17) Strength: 17 Vitality: 17 Knowledge: 17 Luck: 17 Wisdom: 17 Courage: 18 Agility: 18 Sanity: 18 Personality: 17

Maximum racial vital attributes: (average is 2000) Hit Points: 1900 Spell Points: 2150 Stamina: 1900

Racial skills: fast healing - recover lost hit points more quickly

Passive racial skills: infravision - provides faster adaptation to seeing in darkness forestkin - the forest has a long memory genetic diversity - half-elves are less likely to catch ordinary diseases

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