Skip to content
  • 41 adventurers online
  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

MARKSMANSHIP

Official in-game help from

help 1807

Proficiency details

  • Weapon proficiency (60% complexity)
  • (No Specific Target) target
  • Classes granted this proficiency: Knave (at 1% complexity)
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 6.4 practices per percent learned.
  • Stamina Required: 1
  • Skill Power: Every point of skill power correlates to +.33% damage with this weapon type.
  • This proficiency is projectile-based.
  • This weapon type deals High [103] base damage.
  • This weapon type has Low [24] base accuracy.
  • This weapon type has Max [11] base range.
  • This weapon type has a Min chance to critically hit, dealing [2x] bonus damage on [2%] of attacks.
  • 'marksmanship' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'marksmanship' is available for practice from the shop: 'Garnor's Basic Combat Training - Lasler'.
  • 'marksmanship' is available for practice from the shop: 'an Archon Master's Skill Training - Towne of Decara'.
  • 'marksmanship' is available for practice from the shop: 'a Knave For Hire's Teachings - New Rigel'.

Name

marksmanship — permits the use of projectile weapons such as slug-throwers

Description

Marksmanship is a broad banner under which many weapon types exist, the most common of which are slug-throwers. Many weapons that require marksmanship are among the most technical and complex to operate, requiring precision dexterity and managing multiple resources.

To operate a slug-thrower, both ammunition and powder is required. There are several varieties of gunpowder and ammunition, each contributing benefits to the complexities of combat. The weapon used will confer its damage dealt to its ammunition, unless that ammunition's damage type is unique, which most are. The weapon's accuracy dictates how accurate its wielder is.

The gunpowder used can alter how fast its projectile flies, and how much damage it does. The ammunition type can alter the type of damage dealt, and has secondary affects based on its type, such as armor-piercing, explosive and enchantments.

Common ammunition types include:

  • pebble — hits a target with a pebble
  • rock — hits a target with a rock
  • slug — hits a target with a jacketed, propelled slug
  • enchanted — deals triple damage to NPCs following adventurers
  • peppercorn — deals damage to every member of the opposing formation
  • wood core slug — deals double damage to werewolves and vampires
  • iron core slug — reverts shapeshifted adventurers to their native form
  • hollow point round — mutilates on contact
  • incendiary round — explodes on contact
Top
Alyria Online