Synopsis
cast '<spell name>' [<victim name or other argument>]
Description
In order to successfully cast a spell without using a spell scroll, you must have five things:
- Knowledge of the spell. You will know if you have a spell by
using the SKILLS command - if a spell shows up in bright yellow, you can learn that spell. Whether or not you have the ability to cast that spell in the first place depends on your class(es).
- The spell must be scribed into a spellbook that you have on your
possession. You must be holding the spellbook in order to cast from it.
- You must have practiced the spell beforehand to a level of
study that allows you to cast it successfully.
- You must have the reagents required to cast the spell. Some
powerful spellcasters have been known to cast spells without the proper reagents, but this is a much more draining way to use magic.
- You must have enough spell power to cast the spell. Spell power
is shown at all times on your status bar, and can be seen when you type 'SCORE'. The amount of spell points a spell takes to cast will vary with level, as the higher a level you reach, the more powerful a spell becomes.
If you do not specify a target when casting an offensive spell that requires one, it will be assumed that you wish to cast the spell at whoever you are currently fighting.
You may practice spells at one of the many trainers in Alyria - not all trainers will be able to teach you every spell; in some cases you will have to seek out trainers that will allow you to gain knowledge of a particular spell. Trainers can be commonly found in most cities and townes, and in some secluded places around the world.
Some spells have somatic and verbal components and spellcasters can be thwarted from casting them by use of binding spells (such as 'web') or spells that remove the target's power of speech (such as 'silence').
If the spell name is more than one word, then you must quote the spell name. For example: cast 'cure critical' self, would cast the spell 'cure critical' on yourself. Quoting is optional for single word but leaving the quotes off of some spells may produce completely different results than are intended.
When spells become 'mastered' (i.e., your knowledge of them is 100%) additional benefits are gained:
- Mastered spells are unaffected by somatic-reducing affects
- such as 'web' or 'mesmerize'
- See the help sections for more information on individual spells.
See also
- battle caster - prepare yourself for a long spellcast with a temporary ar boost
- wait - creates a pause between sending commands to the game, allowing the user string together several commands at once
- practice - increase knowledge about a proficiency or a spell
- train - train attributes or vital statistics on your character
- reagents - objects consumed in the casting of some spells
- skills - show a list of skills your character knows or will know
- score - display complete list of information about your character
- memorization - no longer used
- spellbooks - using your spellbook to cast magical spells
- spell surges and backfires - more information on these events
- complexity - how difficult it is for a character to use a skill
- invoke - invoke a specific element for effect upon the caster
- evoke - evoke a specific element at a target
- summary - how the help entries in Materia Magica work
- affects - display active conditions on your character
- GENERAL