Synopsis
flee
flee <direction>
Description
Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to flee. If a direction is specified, you will attempt to flee once in that direction. If no direction is specified, you will pick whatever direction you see first, and flee that way.
If you lose link during a fight (disconnect), your character will keep fighting, but will automatically attempt to flee from time to time.
If your courage is low, you may attempt to flee if the fight appears to be going badly (for instance, if you are hit especially hard one round, or something of the sort).
See also
- grapple - prevent an opponent from fleeing; utilize wrestling moves; or swing across gaps
- cover of darkness - provides a means of escape when faced with certain combat situations
- panic - prevents certain actions from being taken immediately after combat
- combat - general combat information, and change personal combat settings and attributes
- recall - return instantly to your home, or nearest recall point
- battle march - prevents being feared or fleeing, and provides weapon resistance
- spook - frightens an enemy into fleeing