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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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SPOOK

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Spell details

  • Psychemancy spell (40% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Psionic (at 20% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 105
  • Checks against mental-lash, none, none, saving-spell.
  • Skill Power: Every 7 points of skill power will spook an additional member of the target's formation.
  • Use of this spell will not initiate combat.
  • This spell can be cast without a spellbook.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • This spell cannot be used on oneself.
  • 'spook' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'spook' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'spook' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.

Name

spook — frightens an enemy into fleeing

Synopsis

cast spook [<victim>]

Description

This spell allows the psionic to manipulate the mind of an opponent, instill in them an unnatural terror. If the target is less powerful than the caster, they will attempt to flee for their life, even during non-combat situations.

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