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ACROBATICS

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Proficiency details

  • Defense proficiency (50% complexity)
  • (No Specific Target) target, 1 second usage time
  • Classes granted this proficiency: Rogue, Monk, Valkyrie, Bard
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 3.1 practices per percent learned.
  • Stamina Required: 3
  • Skill Power: Every 6 points of skill power correlates to a 1% chance of a given usage of acrobatics not counting towards as a used defense.
  • 'acrobatics' is available for practice from the shop: 'Abraham's Combat Training - Palace of Diocletian'.
  • 'acrobatics' is available for practice from the shop: 'Rogues' Guild Defensive Arts Training - Tellerium'.
  • 'acrobatics' is available for practice from the shop: 'Fighters' Guild Defensive Practice Range - Tellerium'.
  • 'acrobatics' is available for practice from the shop: 'Alloyd's School of Fighting - New Rigel'.
  • 'acrobatics' is available for practice from the shop: 'the First Sword's Training - Sigil'.
  • 'acrobatics' is available for practice from the shop: 'Thieves' Practice Ground Techniques - Vir'.
  • 'acrobatics' is available for practice from the shop: 'Raspite's Rogue Exchange - Genauras'.
  • 'acrobatics' is available for practice from the shop: 'Lieutenant Taelsia's Practicalities - Genauras'.

Name

acrobatics — the ability to tumble and flip clear of an attack

Description

A trained acrobat is very effective in combat, having the ability to dodge an opponent's blows, twist and turn under the range of their weapons, and nimbly flip out of the way of an incoming attack. A master of acrobatics is often a very capable opponent. A worthwhile skill for the nimble to have in their defensive arsenal.

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