Description
A trained acrobat is very effective in combat, having the ability to dodge an opponent's blows, twist and turn under the range of their weapons, and nimbly flip out of the way of an incoming attack. A master of acrobatics is often a very capable opponent. A worthwhile skill for the nimble to have in their defensive arsenal.
See also
- riding - proficiency in general riding and mounted combat
- summon stake - summons a sharpened wooden stake to its caster
- dodge - move out of the way of an attack
- parry - move to block a weapon with your weapon
- magical fade - faeries may defend by momentarily returning to the Faerie Plane
- shield block - defend against melee attacks and projectile magic with a shield
- evasion - the skill of avoiding combat initiation by attackers
- combat - general combat information, and change personal combat settings and attributes
- conjure ironbolt - conjures a rod of solid iron to damage an enemy
- quicksilver blast - pulls a pitchfork with variable points out of the Astral plane