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ABJURE

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Spell details

  • Astromancy spell (75% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Wizard, Priest, Shaman
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 202
  • Deals charm/summon (1.5 base) damage.
  • Checks against charm, summon, saving-petrify.
  • Consumes 1 astral reagent, 1 runestone reagent when cast.
  • Skill Power: Every point of skill power correlates to 1% damage.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot backfire.
  • 'abjure' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'abjure' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

abjure — attempts to banish creatures to their native plane

Synopsis

cast abjure [<victim>]

Description

This spell attempts to return entities from their current plane of existence to their natural 'home', their originating plane of existence. This spell can be used in any plane of existence to return any creature, if the caster is powerful enough.

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