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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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FEY

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Name

fey — a playable race from the ethereal plane who resemble demons

Description

The Fey are an evil race of bloodthirsty creatures from the plane of faerie, who have come to the world of Alyria in order to gain power. They are small, twisted humanoids, with sharp fangs used to drink the blood of mortals. While the Fey do have wings like their cousins the Sidhe, they are small and leathery, like those of a bat.

Because they are not native to the physical plane, Fey are immune to poison and resistant to disease and magical control. They also have the special ability to assume the semblance of any living being, and can fade out of existence to avoid attacks. Unfortunately, due to their ethereal nature, Fey are harmed by sunlight, water, and the touch of iron, since these things disrupt their physical forms on this plane. Though limited in power in the mortal realms, the Fey are still considered formidable opponents.

The racial ability of the Fey is an increase of 1 skillpower for every 2 units of blood in their room while casting offensive spells.

Racial hand-to-hand damage: negative-energy Class availability: Mage: Wizard Psionic Ranger Warrior: Barbarian Valkyrie Cleric: Shaman Witch Thief: Rogue Knave

Maximum racial stats (before class bonuses): (average is 17) Strength: 16 Vitality: 18 Knowledge: 16 Luck: 16 Wisdom: 15 Courage: 16 Agility: 17 Sanity: 15 Personality: 15

Maximum racial vital attributes: (average is 2000) Hit Points: 2250 Spell Points: 2250 Stamina: 2250

Racial skills:

Passive racial skills:

  • magical fade — faeries may defend by momentarily returning to the Faerie Plane
  • shift — transform into the appearance of another creature
  • feed — use special vampiric attack (Sahuagin and Fey only)
  • faerie fire — makes an enemy easier to hit
  • faerie ring — summons a magical ring of fungi at the casters location
  • otherworldly — an unusual internal structure provides resistance to most disease
  • washed-out — water, like iron, disrupts faerie magic
  • disrupted — faerie creatures' existence is disrupted by iron
  • moon-kissed — preference to the twin moons can cause an aversion to sunlight
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