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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

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CURE BLINDNESS

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Spell details

  • Vivomancy spell (40% complexity)
  • Character (Defensive) target, 3 second cast time
  • Classes granted this spell: Priest, Paladin, Monk, Shaman
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Cure, Cure-blind, Spectacular
  • Spell Points Required: 105
  • Consumes 1 water reagent, 1 runestone reagent when cast.
  • Skill Power: Every 7 points of skill power correlates to 1 minute of blindness removed; fractions represent a chance thereof.
  • This spell involves a verbal component.
  • This spell is short ranged.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • 'cure blindness' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'cure blindness' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'cure blindness' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'cure blindness' is available for practice from the shop: 'Xaventry's Witch of the Waterways'.
  • 'cure blindness' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'cure blindness' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'cure blindness' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.

Name

cure blindness — reverses effects which block vision

Synopsis

cast 'cure blindness' [<target>]

Description

This spell attempts to restore the sight of a player who was unfortunate enough to be stricken blind. It will instantly cure blindness caused by magic, flames or smoke; but the spell may need to be cast multiple times if a particularly powerful enchantment is obscuring the target's vision.

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