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LIFE INVOCATION

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Details

  • Vivomancy elemental-invocation (62% complexity)
  • Character (Self) target, 4 second invoke time
  • Cooldown: 60 seconds (1 use triggers)
  • Classes granted this elemental-invocation: (No player classes)
  • Races granted this elemental-invocation: (No player races)
  • Races benefiting from this elemental-invocation: (No player races)
  • Tags: Cure, Cure-blind
  • Spell Points Required: 145
  • Consumes 1 water reagent, 2 earth reagents, 1 ethereal reagent when cast.
  • This elemental-invocation involves a somatic component.
  • 'life invocation' is available for practice from the shop: 'a Mourning Druid's Final Lessons - Towne of Decara'.

Name

life invocation — consumes reagents and leverages a moon oak to cure blindness

Synopsis

invoke life

Description

Channeling the aspects of the union of the Powers from which life arose, druids are able to cure maladies and illnesses. Rather than the specialized benefits conferred by Ethgon, Tripp or Maradas, the invocation of life channels all of the Powers simultaneously, calling upon them (with the help of a matured Moon Oak tree growing nearby) to assist in curing the invoker's blindness.

A saying common in the Ivory Tower, "never be further from a Moon Oak than the nearest dryad" likely arose due to the unique dependencies on this invocation. It is crucial toremember that, unlike most magic, the ability to successfully complete this invocation relies on a tall moon oak tree, reinforcing the importance of having a pocketful of acorns at all times to invest in the future.

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