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DETECT ALIGNMENT

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Spell details

  • Veritamancy spell (5% complexity)
  • Character (Self) target, 2 second cast time
  • Classes granted this spell: Paladin
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Elf, Sidhe
  • Costs 1.5 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 41
  • Default affect duration: 6 + 1/5 caster levels [For you: 72 minutes] [Max: 72 minutes
  • Drains 1* [# of classes] spell points per tick, while active.
  • Consumes 1 air reagent when cast.
  • This spell involves a verbal component.
  • 'detect alignment' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'detect alignment' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'detect alignment' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'detect alignment' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'detect alignment' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.

Name

detect alignment — allows the caster to sense good and evil

Synopsis

cast 'detect alignment'

Description

This spell enables the caster to determine whether Adventurers or others are of good or evil alignment. A red aura indicates evil, while a gold aura indicates good. Creatures with no aura at all are of neutral alignments.

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