Synopsis
play <name of song>
Description
Ability in music is core to the Bard - the greater her musical prowess, the easier and more powerful the effects she can produce, become. Musical ability is also enhanced by the use of instruments - the more powerful a musical instrument is, the more powerful a Bard's magic becomes.
Musicologists in Xaventry, a half-elf named Sachs and an elf named Hornbostel created a formal taxonomy for musical instruments, classifying them by the origin of the sound produced. The so-called Sachs-Hornbostel System categories and sub-categories are:
Idiophone - In which a vibrating solid material is used to produce sound. Concussion - Cymbals or castanets Friction - Musical glasses Percussion - Most unsophisticated drums Plucked - Mouth harp or mbira Scraped - Washboards Shaken - Maracas or bells Stamping - Tap shoes Stamped - Rhythm blocks Membranophone - In which a vibrating stretched membrane produces sound. Kettle Drum - Timpani Tubular Drum - Some specially-shaped drums Friction Drum - Frictive drums Mirliton - Kazoos Frame Drum - Tambourines Pot Drum - Pot drums Ground Drum - Animal skin stretched over a hole in the ground Aerophone - In which a vibrating mass of air is used to produce sound. Brasswind - Bugles, horns, saxophones, tubas Woodwind - Clarinets, flutes, whistles Free_Reed - Accordions, bagpipes, harmonicas Chordophone - In which a stretched vibrating string is used to produce sound. Musical Bow - Violins, upright bass Harp - Harps Lyre - Lyres Lute - Guitars, banjos, mandolins, hurdy gurdys Zither - Zithers Electrophone - In which an artificial sound is created and amplified. Steam - Jack-in-the-boxes Magic - Unknown Unknown - Unknown
See also
- mass levitation - you and your formation float above the ground
- levitation - grants the ability to float above the ground
- light - creates a magical source of illumination
- traveling song - rouses spirits and allows those affected to see more clearly
- hinder - similar to slow, but with a reduced maximum duration
- 4.99 - a list of recent and important changes important for returning players to know
- soothing nocturne - distract an opponent from combat, reducing their accuracy
- nights fortune - give your formation a taste of the lucky life of a bard
- rime of the glacierbreaker - cooperative song that grants the form elemental damage and its player damage against evil
- earworm - deal recurring sonic damage over time
- hands of wind - scrambles an enemy's formation
- flare - create a blinding light capable of harming an opponent's vision