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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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FAERIE FIRE

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Spell details

  • Chaosmancy spell (5% complexity)
  • Character (Offensive) target, 2 second cast time
  • Classes granted this spell: Monk (at 1% complexity), Shaman (at 1% complexity)
  • Races granted this spell: Fey, Sidhe
  • Races afflicted by this spell: (No player races)
  • Costs 1.8 practices per percent learned.
  • Tags: Debuff, Hematomantic-doubling
  • Spell Points Required: 41
  • When you faerie fire, you will apply -4 ar for 45 minutes
  • Checks against none, none, saving-spell.
  • Consumes 1 fire reagent when cast.
  • Skill Power: Every 7 points of skill power correlates to an additional -1 AR while on the Faerie Plane.
  • This spell cannot be used underwater.
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • When this spell is applied in a room that is saturated with blood, the first modifier applied will be doubled.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • 'faerie fire' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'faerie fire' is available for practice from the shop: 'a Wise Sidhe's Faerie Skills - Seelie Castle'.
  • 'faerie fire' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.
  • 'faerie fire' is available for practice from the shop: 'a Faerie's Basic Skills - Lasler'.

Name

faerie fire — makes an enemy easier to hit

Synopsis

cast 'faerie fire' <victim>

Description

Anyone who has suffered the misfortune of having this spell cast upon them gains a glaring pink aura, which reduces their armor resistance. The duration of the effect depends on the level and skill of the caster.

Although faerie fire's power is derived from extraplanar origins, it operates on the same principles as dreadmantic magic- causing faerie fire's aura to work less effectively on a target who is affected by a curse or malediction.

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