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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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  • Rune and Maldra Worldgates

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WORD OF RECALL

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Spell details

  • Astromancy spell (1% complexity)
  • Character (Self) target, 9 second cast time
  • Cooldown: 900 seconds (3 uses triggers)
  • Classes granted this spell: Wizard, Priest, Rogue, Barbarian, Paladin, Ranger Psionic, Monk, Shaman, Cavalier, Druid, Valkyrie Bard, Witch, Knave
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 34
  • This skill's cooldown will be reduced by -5% based on your skillpower.
  • Skill Power: Every point of skill power correlates to a 1% chance to transport an entire formation.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell can be cast without a spellbook.
  • This spell cannot be used while panicked.
  • This skill does not benefit from classpath redundancy bonuses.
  • 'word of recall' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'word of recall' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'word of recall' is available for practice from the shop: 'a High Priest's Lessons - New Kolvir'.

Name

word of recall — transports the caster to a safe room

Synopsis

cast 'word of recall'

Description

This spell calls upon one of the Powers to return the caster to safety. The caster will be taken to the safe room of the nearest significant area, expending spell power to cast the spell and half of their movement points to make the journey.

Certain rooms throughout the world may be cursed or magically protected to prevent this sort of transportation, and the utilization of other movement spells can sometimes disrupt the effect of the recall.

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