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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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SHIELD

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Spell details

  • Aeromancy spell (19% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: Wizard (Music)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 66
  • When you shield, you will apply +9 ar for 140 minutes
  • This will apply 0 air-res to the target based on your skillpower.
  • Consumes 1 earth reagent, 1 runestone reagent when cast.
  • This spell involves a verbal component.
  • This spell's affects are mutually exclusive with force field, ice invocation.
  • 'shield' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'shield' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'shield' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'shield' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'shield' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.

Name

shield — protects the caster from harm

Synopsis

cast 'shield' <target>
play A G C D#

Description

This spell allows the caster to manipulate the very air molecules swirling around the target, increasing their density enough to create a protective shield. The spell acts as a temporary form of armor, and can remain effective for quite some time before fading away.

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