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FLARE

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Spell details

  • Chromatomancy spell (50% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 123
  • Default affect duration: 1 + 1/30 caster levels [For you: 6 minutes] [Max: 12 minutes
  • Has a default saves modifier of 15.
  • Consumes 5 fire reagents when cast.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's affects are mutually exclusive with blindness, disrupt sight, color spray, smoke evocation.
  • 'flare' is available for practice from the shop: 'General Trankic's War Drills - New Kolvir'.

Name

flare — create a blinding light capable of harming an opponent's vision

Synopsis

cast flare <victim>

Description

This spell creates a solar flare of blinding light that is capable of temporarily damaging its victim's optic nerves, affecting their ability to see. While the victim is affected, their agility will be reduces, and they will be unable to perform many actions that require working vision.

The affects of this spell can be cured by 'cure blindness' and similar abilities.

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