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THUNDERSTORM

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Spell details

  • Electromancy spell (78% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility
  • Spell Points Required: 174
  • Default affect duration: 1 + 1/60 caster levels [For you: 4 minutes] [Max: 24 minutes
  • Has a base multiplier of 9.5.
  • Consumes 2 air reagents, 2 water reagents, 1 fire reagent, 2 ethereal reagents when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance of the thunderstorm attempting to unform everyone in its vicinity.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell produces an area affect.
  • This spell is elemental in nature.
  • 'thunderstorm' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'thunderstorm' is available for practice from the shop: 'a Mid-Level Psionic's Training - Xaventry'.
  • 'thunderstorm' is available for practice from the shop: 'Knowledge of the Spark'.

Name

thunderstorm — creates a localized thunderstorm

Synopsis

cast 'thunderstorm'

Description

This spell allows the caster to temporarily slow down the movement of the molecules in the air, causing small, localized storm clouds that occasionally spit out fiery bolts of lightning that can be attracted to the caster's enemies within the room.

In addition to deadly lightning, strong winds caused by the atmospheric disturbances can displace loose rocks and break up character formations. The spell can also disrupt 'momentary darkness' effects, both during casting and after.

While the spell will always affect NPCs (unless cast by an NPC), players will only be affected in playerkilling areas.

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