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SHADOW GOLEM

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Spell details

  • Umbramancy spell (70% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Combat-utility
  • Spell Points Required: 160
  • Default affect duration: 10 + 1/4 caster levels [For you: 128 minutes] [Max: 128 minutes
  • Consumes 1 fire reagent, 3 earth reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance for the shadow golem to have a dispelling weapon and a reflect-magic shield.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'shadow golem' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

shadow golem — creates a golem out of shadow and blood to assist the caster

Synopsis

cast 'shadow golem'

Description

This spell will mix the essence of shadow and blood to create a dark golem that will join the caster's formation and fight alongside him, as well as perform minor tasks. The amount of blood spilled in a room is important to the power of the golem created. The more blood, the more powerful the shadow golem will become.

Shadow golems will appear with their own swords and shields, also crafted out of shadow.

Due to the nature of the magick, only one shadow golem may be created or utilized at any given time in the same formation. Additionally, as this spell deals with demonic forces, it may have a negative effect upon the caster's alignment.

If this spell is cast while a shadow golem is in the caster's formation but not in the current room, the shadow golem existing in the world will be transported to the caster's side.

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