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SHADOW IMP

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Spell details

  • Umbramancy spell (58% complexity)
  • (No Specific Target) target, 4 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Combat-utility
  • Spell Points Required: 138
  • Default affect duration: 10 + 1/4 caster levels [For you: 140 minutes
  • Consumes 1 air reagent, 1 water reagent, 1 fire reagent, 1 earth reagent, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'shadow imp' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'shadow imp' is available for practice from the shop: 'a Haggard Orc's Ramblings - Dungeon Wroth'.
  • 'shadow imp' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'shadow imp' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

shadow imp — conjures a demonic imp from the shadows to serve the caster

Synopsis

cast 'shadow imp'

Description

With the casting of this spell, a shadow imp is called from the etheric plane to serve the caster. What services the imp will perform is anyone's guess, but some of the more standard ones include keeping its master alive and semi-healthy, and exploring the current surroundings for hidden items and doors. If given a shovel and/or pick axe, shadow imps may dig for buried items.

Shadow imps are also known to be inclined to pickpocket, but will share their findings with their master (usually).

The imps, being of a semi-demonic nature, resent being pulled from their comfortable homes in the shadow and as such may be difficult to control under certain circumstances. In addition, as this spell deals with such demonic forces, it may have an adverse affect upon the alignment of the caster.

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