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CONVOCATION

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Spell details

  • Umbramancy spell (16% complexity)
  • Character (Defensive) target, 6 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Heal, Together
  • Spell Points Required: 30
  • Skill Power: Every point of skill power correlates to a 1% chance of the bonus multiplier per convoking formation members doubling, per formation member.
  • This spell cannot backfire.
  • This spell's cast time cannot be reduced.
  • 'convocation' is available for practice from the shop: 'a Seeress of Dracco's Teachings - Dungeon Avarice'.
  • 'convocation' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.
  • 'convocation' is available for practice from the shop: 'Holzan Healing'.

Name

convocation — initiates a healing spell bolstered by a formation

Synopsis

cast convocation

Description

Although frequently loners and outcasts, witches are more than capable leaders, able to draw upon their covens' shadowy resources when necessary.

When a witch casts convocation, any number of other members of their form may simultaneously cast convocation as well. When the first caster completes their casting, every form member who was also casting convocation will finish casting as well, and the initiator of the convocation will be necromantically healed by a set amount relative to their level and the number of 'supporting' casters.

While powerful, drawing convocations requires planning and coordination. A convocation of one is pointless and self-contradictory; the shadows will ignore the plight of a loner. At least one person must join in the event to allow for casting a successful convocation. Each additional caster beyond the second will increase the amount that each of the other casters heal the initiator of the convocation.

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