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DECELERATION SPHERE

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Spell details

  • Chronomancy spell (100% complexity)
  • Character (Self) target, 10 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Buff, Spectacular
  • Spell Points Required: 214
  • Default affect duration: 5 + 1/40 caster levels [For you: 25 minutes] [Max: 25 minutes
  • Drains exactly 1 hp per tick, while active.
  • Drains exactly 25 spell points per tick, while active.
  • Consumes 1 a gold pocketwatch when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.

Name

deceleration sphere — slows the speed of incoming attacks and projectiles

Synopsis

cast 'deceleration sphere'

Description

A beneficial variant of the necromantic spell slowers, deceleration sphere reduces the speed of things nearby the affected by increasing the atmosphere's viscosity. All physical damage is reduced by 15%, and incoming thrown projectiles have a 20% chance to stop before they hit. The affected can wield their weapon normally, but all damage dealt by outgoing projectiles is significantly reduced.

Due to the tremendous effort required by altering the nature of the atmosphere for extended periods of time, deceleration sphere drains 25 spell points per tick.

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