Synopsis
cast 'deceleration sphere'
Description
A beneficial variant of the necromantic spell slowers, deceleration sphere reduces the speed of things nearby the affected by increasing the atmosphere's viscosity. All physical damage is reduced by 15%, and incoming thrown projectiles have a 20% chance to stop before they hit. The affected can wield their weapon normally, but all damage dealt by outgoing projectiles is significantly reduced.
Due to the tremendous effort required by altering the nature of the atmosphere for extended periods of time, deceleration sphere drains 25 spell points per tick.
See also
- repulsion - protects the caster from short-range damage
- sanctuary - defeat evil with improved damage and healing
- throw - throw a item (weapon or object) at a target
- throwing star - wield or throw a light, sharp blade
- holy barrier - shield your formation from 10% of incoming damage for a short period of time