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PRESSURE POINTS

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Spell details

  • Physiomancy spell (25% complexity)
  • Character (Offensive) target, 2 second cast time
  • Classes granted this spell: Monk (at 7% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 5.5 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 92
  • Default affect duration: 3 + 1/0 caster levels [For you: 2 minutes] [Max: 6 minutes
  • This will apply 0 pain-damage to the caster based on your skillpower.
  • Deals harm/surprise (1.1 base) damage.
  • Checks against harm, surprise.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'pressure points' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'pressure points' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'pressure points' is available for practice from the shop: 'Lieutenant Taelsia's Practicalities - Genauras'.

Name

pressure points — damage an unaware victim, and cause them pain with every movement

Synopsis

cast 'pressure points' [<victim>]

Description

A monk's knowledge of the body and ability to navigate a person's various sensory systems is unsurpassed among mages. Acupuncturists have performed their art for time immemorial, but through the judicious use of a bit of magic, a monk can enhance those skills for good- or to incapacitate and kill the disbelievers. A victim may not know their pressure points have been triggered, but will discover that fact quickly once they try to move, and find they cannot do so without excruciating pain. Every room moved will generate pain, although the pain of moving will diminish over time.

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