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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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XORN BLOOD

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Spell details

  • Noxomancy spell (35% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Wizard (at 7% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 5.5 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 115
  • When you xorn blood, you will apply -4 vitality for 3 minutes
  • This will apply 0 hp-regen to the target based on your skillpower.
  • Deals acid/summon (5.3 base) damage.
  • Checks against acid, summon, saving-spell.
  • Consumes 1 water reagent, 1 earth reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is long ranged.
  • 'xorn blood' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'xorn blood' is available for practice from the shop: 'a Devious Fey's Faerie Skills - Unseelie Castle'.
  • 'xorn blood' is available for practice from the shop: 'a Merman Metaphysicist's Contemplations - The Sacred Temple of the Tentacle Cult of Metonychoseuthis, with Swiveling Hooks'.
  • 'xorn blood' is available for practice from the shop: 'Glyph Flexes'.

Name

xorn blood — pour xorn blood into someone's blood vessels with microscopic portals

Synopsis

cast 'xorn blood' [<target>]

Description

Xorn are nearly omnipresent just underfoot, burrowing through the ground looking for tasty mineral, but are shy and dangerous enough that they are rarely seen. A clever wizard can leverage this fact without ever having to interact with one- simply knowing they are there is sufficient. Ambushing opponents from behind with wriggling, terrified tentacle-faced monsters was a favorite trick of mages in the past, until the technique was refined. The old way was funnier, but teleporting an entire creature is difficult, expensive, and in the best case scenario still leaves the creature around to cause more trouble afterward. At some point, a huaka torturer realized they didn't need the entire xorn- they could simply teleport its pressurized, acidic blood out of the xorn and directly into the target's body. Same horrible death, but requiring fewer astral reagents. As long as the victim's body is full of summoned blood, they will be unable to hematomantically double their spells' affects.

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