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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

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NEXUS

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Spell details

  • Astromancy spell (79% complexity)
  • (No Specific Target) target, 4 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.4 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 176
  • Default affect duration: 4 + 1/1 caster levels [For you: 128 minutes] [Max: 128 minutes
  • Consumes 1 earth reagent, 1 astral reagent, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to a 3% chance of the nexus being undispellable, as well as to two minutes of duration.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'nexus' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'nexus' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'nexus' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

nexus — opens a magical gateway to another destination

Synopsis

cast nexus <target>

Description

This very powerful transportation spell creates a magical portal between two locations within the same zone. The gates will last a specific amount of time, depending upon the level of the caster. A nexus cannot be opened in a PK room, or any room that is protected by a special enchantment.

The target can be any PC or NPC that is in a room acceptable to the nexus being created.

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