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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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Sailing & Ships

Player-written reference — verify important details in-game.

When you need a ship

You need a ship (or a captain willing to take you) when:

Goal Why
Sigil Underground north water Faceblight, Darksea, and related zones — water-only on the overland grid
Ocean whirlpool → SUG north water Ship transit at Whirlpool 1540, 742 (gossip success line) — Faceblight, Darksea, etc.
Pirate hideaways Recruiter / artifice content often requires bringing a ship to the hideaway
Ship cargo / piracy Official help: pirate treasure, ship combat (help 2199)
Open-ocean / named seas Oceanus Ingenii (surface), Oceanus Decarus (Great Alyrian Underground); SUG water uses area names — see Lookout and navigation

Slow fallback: if steam fuel is unavailable, sail propulsion still works but travel is slower.


Command reference

Canonical list: help 2198 (SHIP-SYNTAXES). Grouped for daily use:

Boarding and leaving

Command Purpose
ship board [<direction or ship name>] Embark from adjacent water/dock
ship exit [<direction>] Disembark
ship plank <victim> Force someone off the ship
ship info ['brief'|'weapons'] Vessel details

Sailing (see Ship prompt)

Command Purpose
ship anchor Drop or raise anchor
ship direction <dir> Set heading; cancel heading at SLOW (steam: idle burn)
ship speed <stop\|slow\|half\|full\|flank> Throttle; wind affects sail-only hulls
ship engine <type> / ship rigging <type> Propulsion setup (help 2201, setup help)
Command Purpose
ship mark add <route#> <name> Mark current coords (needs sextant)
ship mark coordinateadd <route#> <x> <y> <name> Remote water mark
ship mark remove … / ship mark dump Manage / export marks
ship course list / set / cancel / reroute Autopilot between marks

Ownership and port services

Command Purpose
ship locate Where the hull is (drydock name, coords)
ship drydock / ship launch Store or deploy at shipwright
ship recover Raise sunken ship (fee at shipwright)
ship repair / ship refuel / ship recharge Maintenance
ship contract [<# crew>] Hire crew at port
ship christen <title> Rename
ship officer <name\|'clear'> Promote officer
ship transfer <character> Pass title
ship wright / ship yardinfo Travel to / inspect shipwright

Combat and economy

Command Purpose
ship lookout ['all'] Crow's nest scan
ship scan Nearby ships
ship target / ship weapon / ship fire Naval combat
ship cargo / ship cargo dump … / ship salvage Cargo hold

Contextual directions: With SET CONTEXTUAL-DIRECTIONS, a direction on an anchored ship raises anchor, sets heading, and accelerates SLOW; repeat direction bumps speed one notch (help 2201).


Ship prompt

When aboard, the prompt replaces your normal HP line:

(450hull NWdir FLANK Ewind 100%shld 915, 928)
Field Meaning
hull Hit points; 0 = sinkship recover at shipwright
dir Heading (--dir = anchored); ANCHOR / STOP / compass dirs
speed STOP, SLOW, HALF, FULL, FLANK
wind N/S/E/W wind — strong effect on sail-only ships
shld Shield percentage (combat upgrades)
coords With sextant (held or ship upgrade)
[SPK] Attackable waters — ship combat possible (red in client)

Official reference: help 2199 (SHIP-GENERAL).

Capsizing: Medium+ ships must be at SLOW or below to change heading safely; smaller hulls may turn at HALF or less (help 2201).


Ship types

help 2671 (SHIP TYPES) — shop list at shipwright compares models. Summary:

Type Req lvl Max hull Top spd Crew Cargo wt Cost (gp)
skiff 30 100 15 3 24,000 200,000
coaster 35 120 13 7 40,000 800,000
caravel 45 150 12 12 54,000 1,200,000
drakkar 55 150 15 25 48,000 2,000,000
corsair 60 160 14 33 48,000 3,200,000
dromond 75 200 16 50 56,000 5,200,000
galleon 90 250 13 100 64,000 8,400,000
dreadnought 110 300 12 200 64,000 13,600,000
junk 115 330 15 300 72,000 22,000,000
superdreadnought 120 350 14 350 80,000 35,600,000

Propulsion: early types sail-only; larger hulls add steam (fuel cap in table). Upgrades vary by shipwright (help 2457).


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