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CURE LIGHT

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Spell details

  • Sanctomancy spell (17% complexity)
  • Character (Defensive) target, 2 second cast time
  • Classes granted this spell: Priest (at 1% complexity), Paladin (at 1% complexity), Monk (at 1% complexity), Shaman (at 1% complexity) (Music) (Herbalism)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.8 practices per percent learned.
  • Tags: Heal
  • Spell Points Required: 43
  • Has a base multiplier of 1.0.
  • Skill Power: Every point of skill power correlates to a 4% chance to heal 1 additional hp for every 4% of hp remaining.
  • Herbal mixtures have a 2-second penalty attached to their use.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • This spell's cast time cannot be reduced.
  • 'cure light' is available for practice from the shop: 'your local area cleric'.
  • 'cure light' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'cure light' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'cure light' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'cure light' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'cure light' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'cure light' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'cure light' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.
  • 'cure light' is available for practice from the shop: 'Temple of Sigil's Priest Training - Sigil'.
  • 'cure light' is available for practice from the shop: 'a High Priest's Lessons - New Kolvir'.
  • 'cure light' is available for practice from the shop: 'Mama Kjarlow's Basics'.
  • 'cure light' is available for practice from the shop: 'Novice Healing Spells'.

Name

cure light — heals damage sustained by the target

Synopsis

cast 'cure light' <target>
play A G E# D#

Description

This spell calls upon one of the Powers to remedy the wounds and injuries suffered by the target. The spell will be less effective if cast during battle, since concentration is much more difficult. Since cure light is a very basic healing spell, it uses much less spell power than the other spells do.

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