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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

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DISRUPT SIGHT

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Spell details

  • Physiomancy spell (30% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Psionic (at 15% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.6 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 87
  • When you disrupt sight, you will apply -4 agility for 7 minutes
  • Checks against mental-lash, none, none, saving-spell.
  • Has a default saves modifier of 60 against NPCs, 40 against Adventurers.
  • Skill Power: Every point of skill power correlates to a 1% reduction in the chance of failure.
  • Use of this spell will not initiate combat.
  • This spell can be cast without a spellbook.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • This spell's affects are mutually exclusive with blindness, flare, color spray, smoke evocation.
  • 'disrupt sight' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'disrupt sight' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'disrupt sight' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'disrupt sight' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.

Name

disrupt sight — causes an enemy to lose their sense of sight

Synopsis

cast 'disrupt sight' <victim>

Description

By disabling an opponent's optic nerve, this spell attempts to render the victim sightless. The length of time that the effect remains is dependant upon the level of the caster, and it will cause a decrease in agility and hindrance of most actions if successful. However, the spell can quickly be reversed through magical means.

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