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  • 41 adventurers online
  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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GATE TRAVEL

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Spell details

  • Astromancy spell (75% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: Priest, Shaman
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 250
  • Consumes 1 astral reagent, 1 runestone reagent, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used while panicked.
  • 'gate travel' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'gate travel' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

gate travel — teleports the caster to a worldgate

Synopsis

cast 'gate travel'

Description

This powerful transportation spell opens a portal through the astral plane, connecting the caster to an open worldgate. The caster and any members of their formation present in the room will travel through the portal. However, it is only a one-way exit, and it will disappear after a few seconds. Because the journey is demanding, anyone affected by the spell will be drained of all hit points, spell power, and movement points, and will require a few moments to recover.

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