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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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CURSE

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Spell details

  • Negamancy spell (40% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Wizard (at 20% complexity), Shaman, Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 105
  • When you curse, you will apply -10 ar for 19 minutes
  • When you curse, you will apply -10 saving-spell for 19 minutes
  • Checks against negative-energy, none, none, saving-spell.
  • Has a default saves modifier of 17.
  • Skill Power: Every point of skill power correlates to a 3% chance of the curse having infinite duration.
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • This spell's affects are mutually exclusive with condemn, excommunicate, cursed fog.
  • 'curse' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'curse' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'curse' is available for practice from the shop: 'Xaventry's Witch of the Waterways'.
  • 'curse' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'curse' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'curse' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'curse' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'curse' is available for practice from the shop: 'a Kindly Witch's Teachings - Xaventry'.
  • 'curse' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'curse' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

curse — inflicts a curse upon a target

Synopsis

cast curse <victim>

Description

This spell reduces the target's saving vs. spell modifier and armor resistance. It will also render a character unclean in the eyes of the Powers, and make unable to use recall to escape from combat. Curses cannot be placed on objects.

While the effect will wear off in time, the curse can also be stripped away with magic.

The 'curse' spell does not stack with the 'cursed fog' affect, and will replace it if the victim is already affected by 'cursed fog'.

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