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CONSECRATE WEAPON

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Spell details

  • Sanctomancy spell (64% complexity)
  • Object (Carried) target, 5 second cast time
  • Classes granted this spell: Paladin
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.4 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 149
  • When you consecrate weapon, you will apply +2 courage for 96 minutes
  • Consumes 3 ethereal reagents when cast.
  • Skill Power: Every 5 points of skill power correlates to 2 accuracy; fractions represent a chance thereof.
  • Your alignment must be greater than or equal to 350 to use this skill.
  • 'consecrate weapon' is available for practice from the shop: 'Elemental Magics Training - Mount Vesuvius'.

Name

consecrate weapon — imbue a weapon with holy might

Synopsis

cast 'consecrate weapon' <weapon>

Description

This spell enables the penitent Paladin to imbue a weapon in his immediate inventory (or wielded) with holy force. The result of this process fortifies the weapon against evil, causing foes of evil alignments to suffer up to 6% additional damage when struck. The Paladin may also gain a bonus to his courage and accuracy while wielding such a consecrated weapon. And, evil projectile magic used against a Paladin wielding a consecrated weapon has a chance to be parried by the Paladin.

The act of consecration has the exceptional power to remove curses, jinxes, and hexes from the weapon, although it may take multiple casts to remove such negative tainting.

The individual performing the consecration must be of positive alignment, in a location free from the tumult of battle and out of the presence of evildoers.

Truly evil weapons, as well as weapons aligned to resist magic, cannot be consecrated through this method.

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