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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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REANIMATE

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Spell details

  • Necromancy spell (90% complexity)
  • (No Specific Target) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility
  • Spell Points Required: 225
  • Default affect duration: 10 + 1/4 caster levels [For you: 59 minutes
  • Consumes 1 air reagent, 3 water reagents, 1 fire reagent, 2 earth reagents, 1 astral reagent, 1 ethereal reagent when cast.
  • This spell cannot be counterspelled.
  • 'reanimate' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'reanimate' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'reanimate' is available for practice from the shop: 'a Raving Madwoman's Ramblings - New Kolvir'.
  • 'reanimate' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'reanimate' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.
  • 'reanimate' is available for practice from the shop: 'a Dracon Shaman's Dark Tidings - Mandrake Woods'.

Name

reanimate — brings a number of corpses back to 'life'

Synopsis

cast 'reanimate'

Description

This necromantic spell uses the caster's own life force to temporarily reanimate recently-slain creatures, under his control. The spell will restore up to eight corpses within the same room of the caster, causing the reanimated creatures to join the caster's formation.

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