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NECROMANCERS GUILE

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Spell details

  • Metamancy spell (50% complexity)
  • Character (Defensive) target, 5 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 3.9 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 123
  • Default affect duration: 12 + 1/4 caster levels [For you: 140 minutes
  • Requires archon level 80+.
  • Skill Power: Every point of skill power correlates to a 1% chance to gain necromantic-res
  • This spell's duration cannot be extended.
  • 'necromancers guile' is available for practice from the shop: 'a Blood-Smeared Patron's Contemplations - The Chattering Skull Tavern'.

Name

necromancers guile — causes animated corpses to deal more damage

Synopsis

cast 'necromancers guile'

Description

This spell exerts its necromantic attraction on many facets of a spellcaster's library. So long as an adventurer is affected by necromancers guile, these spells will be modified in subtle and occasionally powerful ways.

The corpses animated by reanimation, mass animate dead and animate will deal additional damage and survive longer in combat. The stamina gobbled by energy drain is increased by 20%. The protection provided by shadow armor is boosted. The number of potential victims hit by a necrotic explosion is increased. The bonus damage dealt by shocking and frosty weapons' special attributes firing is doubled.

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