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  • 10:20 pm, Oct 2, 1518 · Night · Heading toward midnight Alyrian time
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  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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CONFUSION

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Spell details

  • Neuromancy spell (65% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.6 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 150
  • When you confusion, you will apply -6 wisdom for 5 minutes
  • You will cast this spell with 0 increased modifier based on your skillpower.
  • Checks against mental-lash, none, none, saving-spell.
  • Consumes 2 earth reagents, 2 ethereal reagents when cast.
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.
  • 'confusion' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'confusion' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'confusion' is available for practice from the shop: 'a Raving Madwoman's Ramblings - New Kolvir'.
  • 'confusion' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

confusion — clouds the victim's wisdom and perception of exits

Synopsis

cast 'confusion' <victim>

Description

This spell causes the victim's thought processes - the source of wisdom - to become murky and confused. It has the effect of lowering the target's Wisdom attribute. The target may also find it difficult to tell where they are, or where they are going.

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