Synopsis
mix 'name of herbal-mixture produced' [<quantity, 1-50>]
Description
Herbalism is a powerful skill that enables the herbalist to create magical powders. Herbalists mix unspecified component using the MIX command and a mortar and pestle, along with enough gold in the bank to satisfy the sprig Imps' requirements. Combining components will create herbal-mixtures that are either throwable or edible, depending on the effect the herbalist wishes to achieve. The herbs by themselves have some power, but the herbalist's concentration and positive visualization also provides some of the magical effects which herbalism mixtures can confer.
To create mixtures, one must have the required mortar-and-pestle equipped, which can be purchased at most specialty herbalism shops throughout the world of Alyria.
Mixtures
You can make increasingly powerful mixtures as your herbalism skill, level, and the power of your mortar-and-pestles increase. Some mixtures may be too powerful for you to mix at any given time, and attempting to create mixtures that you are unequipped to handle may be dangerous. Once the herbs are mixed together, they may be EATen or THROWN at a target in order to activate the properties of the mixture.
See also
- alchemical attunement - boosts wood resistance and heals dracons when they breathe
- sandblast - deals damage, destroys consumables and fills drink containers with sand
- halflings herb - an herbal mixture that helps to focus on playing music
- throw - throw a item (weapon or object) at a target
- music - proficiency of one's ability to use music to create magical affects.
- use - use an item such as a magical wand, orb, or scroll
- drop the bass - summons fish to deal damage, flop on the ground and feed the victim
- essence of youth - make the target appear, and maybe even feel, younger and more vital
- herbs and mixtures - common mixtures and how to make them