Description
Ship Weapon
Displays a list of currently installed weapons banks, the ammunition they use, range, potential damage, accuracy percentage, the time it takes to reload between shots, the current time remaining to reload, and highlights depleted ammunition resources in red lettering.
By default, ships do not come with weapons installed. They must be purchased at a shipwright. Some shipwrights carry different weapons than others, depending on availability. Weapons available to ships include cannon, ballistae (ship-sized crossbows), fire launchers, and harpoons.
Weapons take specific types of resources to fire. These resources must be in the ships' holds. The most common resource is black powder, but other ship weapon-related resources include cannon balls, ballista bolts, and sulfur mix.
Harpoons, when fired and successfully landed, can have a grappling effect on the target ship, keeping it from moving at all or moving away quickly while the harpoon stands fast within the hull.
When a ship is hit with a successful fire launcher volley, the ship may catch fire. Each round the ship is on fire, additional damage to the ship may result.
SHIP WEAPON PRIORITY As it is only possible to fire one weapon bank at a time, it is useful to designate a "firing order". This command sets the priority of a specific weapon bank to a number from 0 to 10. Higher priority weapon banks will be selected for firing first when the SHIP FIRE command is issued without specifying a weapon bank. A priority of 0 means that this weapon will never be automatically chosen.
SHIP WEAPON UNINSTALL A weapon bank can be uninstalled from the ship by using the SHIP WEAPON uninstall command. Uninstalling a weapon removes it permanently from the ship.
See also
- ship-brief - a brief overview of ship-related help entries
- ship-syntaxes - ship command syntaxes
- ship-general - general information about sailing and ships
- ship-boarding - boarding and disembarking from ships
- ship-sailing - compact information about sailing your ship
- ship-setup - the basics of setting up your ship and promoting officers
- ship-courses - set courses for your ship to sail upon
- ship-cargo - covers purchase and management of ship's cargo
- ship-lookout - climb into the crow's nest to scan and lookout for other ships
- ship-target - targeting opponents during naval battles
- ship-fire - compact information about the ship fire command extension
- ship-services - shipwright-specific commands and context
- ship-wright - information about traveling to and from the shipwright
- ship-contract - compact information about contracting sailors for your ship
- ship-flags - hoisting flags on your ship
- ship-coordinates - an easier method of adding and displaying marks for ship courses
- ship-upgrades - general information about upgrading your ship