All help entries
Help 1700–1799
- [1700] CONTROL WINDS — Aeromancy spell
- [1701] ERASE — Metamancy spell
- [1702] RIDING — Technical proficiency
- [1703] MAGIC BOMB — Chaosmancy spell
- [1704] WARP — Astromancy spell
- [1705] SAFE ROOMS
- [1706] MEMORY DRAIN — Stupomancy spell
- [1707] SAVING THROWS
- [1708] SNARE — Technical proficiency
- [1709] BLIND FIGHTING — Combat proficiency
- [1710] REFLECTIVE FIREBALL — Pyromancy spell
- [1711] CHAIN LIGHTNING — Electromancy spell
- [1712] ANTIMAGIC SPHERE — Chaosmancy spell
- [1713] MAGIC CARPET — Objuration spell
- [1714] FOUNTAIN — Aquamancy spell
- [1715] REPUTATION
- [1716] TELEKINETIC SHIELD — Neuromancy spell
- [1717] COMBAT BLINK — Astromancy spell
- [1718] CAPTURE THE FLAG
- [1720] GREAT SHOUT — Acoustimancy spell
- [1721] SANCTIFY — Sanctomancy spell
- [1723] EVASION — Defense proficiency
- [1724] FORAGING — Technical proficiency
- [1725] SURVEY
- [1726] POISON GAS — Noxomancy spell
- [1727] ALIGNMENT REVERSAL — Sanctomancy spell
- [1728] SPELL SHIELD — Negamancy spell
- [1729] SECOND DEFENSE — Defense proficiency
- [1729] second defense - proficiency that allows one to have at least two defenses in combat
- [1730] ARCHERY — Weapon proficiency
- [1732] BOLA — Weapon proficiency
- [1733] DART — Weapon proficiency
- [1734] LANCE — Weapon proficiency
- [1735] PIKE — Weapon proficiency
- [1736] SCYTHE — Weapon proficiency
- [1737] SLUG THROWER — Weapon proficiency
- [1738] MAUL — Weapon proficiency
- [1739] NUNCHAKU — Weapon proficiency
- [1740] STAFF — Weapon proficiency
- [1741] KNOCK
- [1742] LIGHT
- [1743] EXTINGUISH
- [1744] ENHANCED ENDURANCE — Technical proficiency
- [1745] HALBERD — Weapon proficiency
- [1746] ICE WIND — Glaciomancy spell
- [1747] ACCURACY
- [1748] MARKS — Visiting special locations
- [1749] THUNDERSTORM — Electromancy spell
- [1750] REANIMATE — Necromancy spell
- [1751] REJUVENATION — Vivomancy spell
- [1752] HOOK — Weapon proficiency
- [1753] EXTINCTION — Necromancy spell
- [1754] FIREBOLT — Pyromancy spell
- [1755] ICEBOLT — Glaciomancy spell
- [1756] JINX — Chaosmancy spell
- [1757] MALEDICTION — Negamancy spell
- [1758] EVIL EYE — Negamancy spell
- [1759] CONFUSION — Neuromancy spell
- [1760] INSANITY — Neuromancy spell
- [1761] IMMOBILIZE — Stupomancy spell
- [1762] EXOTIC WEAPONS — Weapon proficiency
- [1764] END INCARNATION — Negamancy spell
- [1765] ANNIHILATION — Negamancy spell
- [1766] MAGICAL WAND — Weapon proficiency
- [1767] ICE WHIP — Glaciomancy spell
- [1768] SWARM — Arthropomancy spell
- [1769] SUMMON MOUNT — Papyrimancy spell
- [1770] PULL
- [1771] PUSH
- [1772] IMMORTALS
- [1773] EARTHQUAKES
- [1774] HALL OF HONOR
- [1775] FATIGUE — Geomancy spell
- [1776] ACID MIST — Noxomancy spell
- [1777] LIGHTNING SHROUD — Electromancy spell
- [1778] ELEMENTAL SHIELD — Chromatomancy spell
- [1779] YO-YO — Weapon proficiency
- [1780] THE POWERS
- [1782] SOUND
- [1784] MARTIAL ARTS — Technical proficiency
- [1785] CIRCLE OF THORNS — Vivomancy spell
- [1786] TURN
- [1787] MERDRACO
- [1788] RESTARTING AND REMORTING CHARACTERS — Your character name
- [1790] ALYRIAN CHESS
- [1793] TRANSFERENCE — Metamancy spell
- [1794] MIND SHIELD — Neuromancy spell
- [1795] INDUCE AGGRESSION — Psychemancy spell
- [1796] CONCEALMENT — Umbramancy spell
- [1797] DUST CLOUD — Chromatomancy spell
- [1798] DISJUNCTION — Neuromancy spell
- [1799] DISEASED CLOUD — Poxomancy spell